

As part of new studio Pitter-Patter, they released Commonplace (2022), an ordinary adventure game about working in an office. Max Miller (they/them) is a composer, writer, and game designer. The Great Pottery Throw Down (Love Productions, 2015-ongoing)

You can play Cosmo D’s games on Steam and itch, purchase the soundtracks on Bandcamp, and join his community on Discord. Hot off the release of Betrayal At Club Low (2022), Cosmo D sat down with me to detail his dramatic pivot out of music into games, finding a medium that inspires you to keep growing, and chasing his space trucker sim white whale. If you enjoyed the show, consider sharing it with a loved one and supporting Kritiqal on Ko-Fi.Ĭosmo D (he/him) is a game developer and musician whose work explores urban life, the creator economy, and giant pizza demanding buildings. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. SimCity 2000: Urban Renewal Kit (Maxis, 1994)
Tetris Effect (Monstars/Resonair, 2018) Down With the Mixness (I refer to this twice as Chop Suey and I cannot explain why) You can follow Dave on Twitter on cohost and purchase Mixolumia on itch, Steam, and Switch. Later, they admit to having never seen Goncharov (Martin Scorsese, 1973). They came on the show to dig into the spontaneous origins of the game, how it continued to evolve and incorporate player creations, and the difficulty of marketing puzzle games in a streamer attention economy. Leo Bunyea | Aubrey Isaacman | Elaine Gómez | Kate Olguin | Kiki & Alicia of Transparency | Quinn K | Andrew of Indiepocalypse | Nicholas O'Brien | SKELETON | Taylor McCue | Hyacinth Nil | Nilson Carroll | Kat of Pixel A Day | Jeff Chiao | Jeremy Couillard | Karin Malady | Joel Jordon | Son La Pham | Adam Le Doux | Jason Bakker | Max Miller | Cosmo Dĭave Hoffman (they/them) is the creator of Mixolumia (davemakes, 2020), an arcade puzzle game combining contextual soundtracks with diamond-based combos. This continues to be my favorite episode of the year, and I’m so glad to get to share it with you. The responses were truly incredible, spanning great games, communities, moments of personal growth, and surprising opportunities. The year has come and gone in a Sonic hued blur, and as is now tradition, I reached out to prior Kritiqal Care guests to ask what their favorite gaming and/or gaming-adjacent memory was in 2022. Content warnings in games (or the lack thereof)
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Ancient porn mods for The Elder Scrolls III: Morrowind Ladykiller in a Bind (Love Conquers All Games, 2016) Using vegetable stock instead of water for rice (!)
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You can follow Kenzie on Twitter support Hardcoded on Patreon, and download the free demo on itch.
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Nearing the game’s full release, Kenzie joined me to chat about Hardcoded’s origins, the challenge of monetizing porn, and why it really sucks to work on the same game for seven years. Kenzie Shores (she/her) is a game developer and artist best known for the pornographic visual novel, Hardcoded. If you enjoyed the show, consider sharing it with a loved one and supporting Kritiqal on Ko-Fi.Ĭontent warning: this episode is primarily about porn Kritiqal Care is produced by me, Nathalie, with music by Desired. Space Funeral 3D (spiders, krisekrise, 2021) Amy in Art Land (Kate Barrett, upcoming) Playing more videogames (and learning to enjoy them again)

You can play Kate’s games on itch and Glorious Trainwrecks. She joined me this episode to retrace her curiosity-turned-obsession with Earnest Cline’s novel, evangelize her suitably unorthodox commitment to Blitz3D, and discuss the freedom that comes with embracing Glorious Trainwrecks. Kate Barrett (she/her) is a game developer and comic artist best known for her playful, irreverent, and frequently copyright infringing design philosophy, best showcased by games such as Ready Player Fuck (2017) and Pottergame (2020).
